![]() ![]() Networking: Clarified error message in the logs when attempting to build a dedicated server player without having that platform's corresponding Dedicated Server Build support module installed.īurst: Burst now only generates full debug information when "Native Debug Mode Compilation" and script debug information is enabled.īurst: Changed burst inspector source location comments from "=" to either " " or "#" depending on the given assembly kind.īurst: Changed horizontal code focus in the Burst Inspector to only scroll when branches fill more than half the space.īurst: Changed so target job list in the Burst Inspector is a fold-able/expandable tree view, instead of a simple list.īurst: Improved how optimisation remarks are displayed in the "LLVM IR Optimisation Diagnostics" tab in Burst Inspector to make them more useful.ĢD: Store directory path instead of file path as the last used asset path when doing a drag and drop to create a Tile Asset.Īndroid: Do not move files in custom asset packs to src/main/assets, preserve the directory structure as it is.Īndroid: Fixed an issue causing build to fail, if custom asset pack does not have a valid structure.Īndroid: Fixed an issue where Network.OperationalStatus would always return Unknown for Android.Īndroid: Fixed the ltaTime values so they are now stable on Android devices.Īsset Bundles: Fixed issue where UnloadAllAssetBundles does not unload scene bundles.Īsset Import: Fixed import of file with extension as file name.īuild Pipeline: Fixed a BuildPipeline issue for the Android platform and MacStandalone builds which asks for a name and directory, despite having the last saved location details. ![]() Web Platform: "wasm-ld.exe" is not terminated when canceling a WebGL Build during the "Linking build.js (wasm)" phase Visual Effects: SDF Baking causes memory to be allocated that isn't deallocated when in Play Mode and in Builds Universal RP: Flickering orbs appear when using RenderTargetHandle UI Toolkit Framework: Cannot change scripts in Inspector window when in Debug mode UI Toolkit Controls: Last ListView element size is calculated incorrectly when creating it through a script UI Toolkit Controls: Element UI disappears and NullReferenceException is thrown when dragging off the last or first element from the list in the Inspector ![]() Shader System: Crash during project build when accessing Remote Shader Cache RP Foundation: Crash on ScriptableRenderLoopJob when machine is left idle while the Editor is in Play mode Metal: Unable to maintain 120fps consistently in a near-empty scene on iPhone 13 Pro Inspector Framework: Editor freezes when selecting multiple assets with different Scripted Importers FrameDebugger: Frame Debugger VRAM memory leak
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