![]() Build System: use posix_spawn on unix instead of fork+exec.ĢD: Fixed color texture not getting created in custom render passes.ĢD: Fixed crash with TilemapCollider2D when a Tilemap with Tiles that have invalid Transform Matrices are loaded.Īndroid: Fixed unpatched activity tags in AndroidManifest.Īsset Pipeline: Fixed an issue where mismatched (or corrupted) asset artifact IDs could cause a crash during project launch.īuild System: Fixed pigz-mac-aarch64 artifact (previously was a linux binary instead).Ĭore: Fixed issue where job may fail to allocate using Allocator.Temp resulting in a a "Top level scope allocation is permitted only on the main thread." exception message.ĭX12: Fixed lack of swizzling from ARGB to RGBA textures.Įditor: Added a top level mem scope to avoid temp memory leak.Įditor: Append numbers to differentiate shortcut profiles with the default name "New profile".Įditor: Asset info (labels and asset bundle) is now shown but in a disabled state when the asset is not checked out in perforce.Įditor: Device Simulator now respects the WaitForEndOfFrame yield instruction when used in combination with Application.targetFramerate.Įditor: Enabled mixed stack trace for Mono builds on Linux.Įditor: Ensure all properties in Search auto complete dialog have a tooltip to accomodate really long property names.Įditor: Ensure derived components are indexed (in prefab).Įditor: Ensure SearchQueryProject list and SearchQuery panels are updated if SearchQueryAssets are added/removed either from Search Window or externally.Įditor: Ensured if a user expliticly loads a layout that we will load the default layout if something fails (thus avoiding an empty Main Window).Įditor: Fixed an issue where shader errors appearing in Shadows.hlsl.Įditor: Fixed an issue where the Windows Editor could crash when opening an EditorWindow instance from an EditorWindow invoked using EditorWindow.ShowAsDropdown.Įditor: Fixed Async Progress registering ScriptingGCHandle not in current domain.Įditor: Fixed CPU usage not reducing when un-focusing editor if a tab is undocked.Įditor: Fixed crash in assign of dynamic_block_array.Įditor: Fixed crash when importing large FBX file.Įditor: Fixed crash when previewing certain animation curves in the inspector which contain infinite tangents.Įditor: Fixed DrawAAPolyLine method that modified the source color values.Įditor: Fixed edge case with the Windows Player where an incorrect resolution is used and reported by Screen.width and Screen.height.Graphics: Added: ForEach method to iterate over the tiers of QualitySettings in a safe way.Shadergraph: Addressed an issue where certain operations were taking too long as a result of graph concretization. VFX Graph: VFX instancing allowed when having exposed textures, meshes or graphic buffers.ĭocumentation: Clarify the behavior of Texture2D.Apply(), especially regarding mipmap limits.Serialization: Crash on SerializedProperty_CUSTOM_GetStringValueInternal when renaming a ScriptableObject Asset Native Window Management: Crash on core::Join > & _ptr64,char const (& _ptr64),core::basic_string_ref > when the Editor runs out of memory saving an invalid override IOS: App freezes and the "You can attach a managed debugger now if you want" message doesn't show up when running the app on iOS devices with the "Wait For Managed Debugger" setting enabled ![]() Input: The device selection menu does not respond to mouse clicks when trying to add a device in a Control Scheme Graphics Device Features: Severe performance degradation in Play Mode when using multiple Cameras with "Direct3D12", "OpenGLCore", and "OpenGLES3" Graphics APIs in URP & HDRP Asset Importers: OnImportAsset leaks 5GB of memory
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